Alexander Dorofeyev : wined3d: Add ENTER_GL/ LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
Alexandre Julliard
julliard at winehq.org
Mon Apr 7 14:46:54 CDT 2008
Module: wine
Branch: master
Commit: 7c261553d059e2464d02e2626d2be77136ba2529
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c261553d059e2464d02e2626d2be77136ba2529
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Mon Apr 7 00:05:55 2008 +0300
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
---
dlls/wined3d/device.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 25bd800..538a79d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2232,7 +2232,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_D
/* Delete the palette conversion shader if it is around */
if(This->paletteConversionShader) {
+ ENTER_GL();
GL_EXTCALL(glDeleteProgramsARB(1, &This->paletteConversionShader));
+ LEAVE_GL();
This->paletteConversionShader = 0;
}
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