Alexander Dorofeyev : wined3d: Add ENTER_GL/ LEAVE_GL in IWineD3DEventQueryImpl_Issue.
Alexandre Julliard
julliard at winehq.org
Mon Apr 7 14:46:57 CDT 2008
Module: wine
Branch: master
Commit: 93fefdf94d2fdb8b2bf1bc70ee1853307eebe156
URL: http://source.winehq.org/git/wine.git/?a=commit;h=93fefdf94d2fdb8b2bf1bc70ee1853307eebe156
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Mon Apr 7 00:06:17 2008 +0300
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue.
---
dlls/wined3d/query.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 2b95d38..96651bc 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -429,11 +429,15 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
*/
WARN("Query context not active\n");
} else if(GL_SUPPORT(APPLE_FENCE)) {
+ ENTER_GL();
GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
checkGLcall("glSetFenceAPPLE");
+ LEAVE_GL();
} else if (GL_SUPPORT(NV_FENCE)) {
+ ENTER_GL();
GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
checkGLcall("glSetFenceNV");
+ LEAVE_GL();
}
} else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
/* Started implicitly at device creation */
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