Alexander Dorofeyev : wined3d: Add ENTER_GL/ LEAVE_GL in IWineD3DEventQueryImpl_Issue.

Alexandre Julliard julliard at winehq.org
Mon Apr 7 14:46:57 CDT 2008


Module: wine
Branch: master
Commit: 93fefdf94d2fdb8b2bf1bc70ee1853307eebe156
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=93fefdf94d2fdb8b2bf1bc70ee1853307eebe156

Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date:   Mon Apr  7 00:06:17 2008 +0300

wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue.

---

 dlls/wined3d/query.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 2b95d38..96651bc 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -429,11 +429,15 @@ static HRESULT  WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface,  DWORD
              */
             WARN("Query context not active\n");
         } else if(GL_SUPPORT(APPLE_FENCE)) {
+            ENTER_GL();
             GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
             checkGLcall("glSetFenceAPPLE");
+            LEAVE_GL();
         } else if (GL_SUPPORT(NV_FENCE)) {
+            ENTER_GL();
             GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
             checkGLcall("glSetFenceNV");
+            LEAVE_GL();
         }
     } else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
         /* Started implicitly at device creation */




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