Stefan Dösinger : wined3d: More fglrx spam.
Alexandre Julliard
julliard at winehq.org
Thu Apr 24 15:56:35 CDT 2008
Module: wine
Branch: master
Commit: bcb0f7cc2283949c4baf67c2e8a0cf764741138b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bcb0f7cc2283949c4baf67c2e8a0cf764741138b
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Apr 23 21:36:39 2008 +0200
wined3d: More fglrx spam.
---
dlls/wined3d/glsl_shader.c | 13 ++++++++-----
1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cc0c2e0..901d461 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
BOOL is_spam;
const char *spam[] = {
- "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
- "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
- "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
- "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
+ "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
+ "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
+ "Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
+ "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
+ "Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
+ "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
- "Fragment shader(s) linked, no vertex shader(s) defined." /* fglrx, no \n */
+ "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
+ "Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */
};
GL_EXTCALL(glGetObjectParameterivARB(obj,
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