Stefan Dösinger : wined3d: More fglrx spam.

Alexandre Julliard julliard at winehq.org
Thu Apr 24 15:56:35 CDT 2008


Module: wine
Branch: master
Commit: bcb0f7cc2283949c4baf67c2e8a0cf764741138b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bcb0f7cc2283949c4baf67c2e8a0cf764741138b

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Apr 23 21:36:39 2008 +0200

wined3d: More fglrx spam.

---

 dlls/wined3d/glsl_shader.c |   13 ++++++++-----
 1 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index cc0c2e0..901d461 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
     BOOL is_spam;
 
     const char *spam[] = {
-        "Vertex shader was successfully compiled to run on hardware.\n",    /* fglrx        */
-        "Fragment shader was successfully compiled to run on hardware.\n",  /* fglrx        */
-        "Fragment shader(s) linked, vertex shader(s) linked.",              /* fglrx, no \n */
-        "Vertex shader(s) linked, no fragment shader(s) defined.",          /* fglrx, no \n */
+        "Vertex shader was successfully compiled to run on hardware.\n",    /* fglrx          */
+        "Fragment shader was successfully compiled to run on hardware.\n",  /* fglrx          */
+        "Fragment shader(s) linked, vertex shader(s) linked. \n ",          /* fglrx, with \n */
+        "Fragment shader(s) linked, vertex shader(s) linked.",              /* fglrx, no \n   */
+        "Vertex shader(s) linked, no fragment shader(s) defined. \n ",      /* fglrx, with \n */
+        "Vertex shader(s) linked, no fragment shader(s) defined.",          /* fglrx, no \n   */
         "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
-        "Fragment shader(s) linked, no vertex shader(s) defined."           /* fglrx, no \n */
+        "Fragment shader(s) linked, no vertex shader(s) defined.",          /* fglrx, no \n   */
+        "Fragment shader(s) linked, no vertex shader(s) defined. \n "       /* fglrx, with \n */
     };
 
     GL_EXTCALL(glGetObjectParameterivARB(obj,




More information about the wine-cvs mailing list