Stefan Dösinger : d3d9: Check textures for srgb writing, not surfaces.
Alexandre Julliard
julliard at winehq.org
Thu Apr 24 15:56:36 CDT 2008
Module: wine
Branch: master
Commit: 97d64396ebc893f247283bfc0c3d2250c52c5c37
URL: http://source.winehq.org/git/wine.git/?a=commit;h=97d64396ebc893f247283bfc0c3d2250c52c5c37
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Apr 24 01:00:44 2008 +0200
d3d9: Check textures for srgb writing, not surfaces.
---
dlls/d3d9/tests/visual.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2c224e8..2c3cea4 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6552,9 +6552,15 @@ static void fog_srgbwrite_test(IDirect3DDevice9 *device)
DWORD color;
IDirect3DDevice9_GetDirect3D(device, &d3d);
+ /* Ask for srgb writing on D3DRTYPE_TEXTURE. Some Windows drivers do not report it on surfaces.
+ * For some not entirely understood reasons D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE
+ * passes on surfaces, while asking for SRGBWRITE alone fails. Textures advertize srgb writing
+ * alone as well, so use that since it is not the point of this test to show how CheckDeviceFormat
+ * works
+ */
if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE,
- D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8) != D3D_OK) {
+ D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK) {
skip("No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8\n");
IDirect3D9_Release(d3d);
return;
More information about the wine-cvs
mailing list