Stefan Dösinger : wined3d: Remove an unused variable.

Alexandre Julliard julliard at winehq.org
Thu Apr 24 15:56:36 CDT 2008


Module: wine
Branch: master
Commit: 663bfb773c54ea7d6c3cac8c040a494191e0f351
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=663bfb773c54ea7d6c3cac8c040a494191e0f351

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 24 14:47:40 2008 +0200

wined3d: Remove an unused variable.

---

 dlls/wined3d/ati_fragment_shader.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index c481529..e722f05 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -812,7 +812,6 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
     for(i = 0; i < desc->num_textures_used; i++) {
         mapped_stage = This->texUnitMap[i];
         if(mapped_stage != -1) {
-            const struct StateEntry *StateTable = stateblock->wineD3DDevice->shader_backend->StateTable;
             GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
             checkGLcall("glActiveTextureARB");
             texture_activate_dimensions(i, stateblock, context);




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