Stefan Dösinger : wined3d: Report the pitch alignment to ddraw.

Alexandre Julliard julliard at winehq.org
Mon Aug 4 08:53:40 CDT 2008


Module: wine
Branch: master
Commit: 399825cd8e781723e30a5b0293e37f7872dabc37
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=399825cd8e781723e30a5b0293e37f7872dabc37

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Aug  2 18:06:01 2008 -0500

wined3d: Report the pitch alignment to ddraw.

---

 dlls/wined3d/directx.c         |    6 +++---
 dlls/wined3d/wined3d_private.h |    2 ++
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ddb7102..9101ba8 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3483,7 +3483,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
                                         WINEDDSCAPS_SYSTEMMEMORY            |
                                         WINEDDSCAPS_VIDEOMEMORY             |
                                         WINEDDSCAPS_VISIBLE;
-    pCaps->DirectDrawCaps.StrideAlign = 0; /* TODO: SURFACE_ALIGNMENT */
+    pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
 
     /* Set D3D caps if OpenGL is available. */
     if(Adapters[Adapter].opengl) {
@@ -3535,9 +3535,9 @@ static HRESULT  WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
     list_init(&object->shaders);
 
     if(This->dxVersion == 7) {
-        object->surface_alignment = 8;
+        object->surface_alignment = DDRAW_PITCH_ALIGNMENT;
     } else {
-        object->surface_alignment = 4;
+        object->surface_alignment = D3D8_PITCH_ALIGNMENT;
     }
     object->posFixup[0] = 1.0; /* This is needed to get the x coord unmodified through a MAD */
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 453c92a..0e798c1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -835,6 +835,8 @@ struct IWineD3DDeviceImpl
     BOOL                    view_ident;        /* true iff view matrix is identity                */
     BOOL                    untransformed;
     BOOL                    vertexBlendUsed;   /* To avoid needless setting of the blend matrices */
+#define DDRAW_PITCH_ALIGNMENT 8
+#define D3D8_PITCH_ALIGNMENT 4
     unsigned char           surface_alignment; /* Line Alignment of surfaces                      */
 
     /* State block related */




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