Luis C. Busquets Pérez : d3dx9: Implementation of D3DXGetPixelShaderProfile.

Alexandre Julliard julliard at winehq.org
Mon Aug 4 08:53:59 CDT 2008


Module: wine
Branch: master
Commit: 457efd55d07306039851339d041eecdc2a08c86c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=457efd55d07306039851339d041eecdc2a08c86c

Author: Luis C. Busquets Pérez <luis.busquets at ilidium.com>
Date:   Fri Aug  1 21:18:08 2008 +0200

d3dx9: Implementation of D3DXGetPixelShaderProfile.

---

 dlls/d3dx9_36/d3dx9_36.spec |    2 +-
 dlls/d3dx9_36/shader.c      |   48 +++++++++++++++++++++++++++++++++++++++++++
 include/d3dx9shader.h       |    1 +
 3 files changed, 50 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index bf9c8f8..95e9c26 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -156,7 +156,7 @@
 @ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx8.D3DXGetImageInfoFromFileW
 @ stdcall D3DXGetImageInfoFromResourceA(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceA
 @ stdcall D3DXGetImageInfoFromResourceW(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceW
-@ stub D3DXGetPixelShaderProfile
+@ stdcall D3DXGetPixelShaderProfile(ptr)
 @ stub D3DXGetShaderConstantTable
 @ stub D3DXGetShaderConstantTableEx
 @ stub D3DXGetShaderInputSemantics
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 326331c..f4a2ce9 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -25,6 +25,54 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
+LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
+{
+    D3DCAPS9 caps;
+
+    TRACE("(void): relay\n");
+
+    if (!device) return NULL;
+
+    IDirect3DDevice9_GetDeviceCaps(device,&caps);
+
+    switch (caps.PixelShaderVersion)
+    {
+    case D3DPS_VERSION(1, 1):
+        return "ps_1_1";
+
+    case D3DPS_VERSION(1, 2):
+        return "ps_1_2";
+
+    case D3DPS_VERSION(1, 3):
+        return "ps_1_3";
+
+    case D3DPS_VERSION(1, 4):
+        return "ps_1_4";
+
+    case D3DPS_VERSION(2, 0):
+        if ((caps.PS20Caps.NumTemps>=22)                          &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE)     &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION)          &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
+        {
+            return "ps_2_a";
+        }
+        if ((caps.PS20Caps.NumTemps>=32)                          &&
+            (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
+        {
+            return "ps_2_b";
+        }
+        return "ps_2_0";
+
+    case D3DPS_VERSION(3, 0):
+        return "ps_3_0";
+    }
+
+    return NULL;
+}
+
 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
 {
     const DWORD *ptr = byte_code;
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 6d2aa41..38ca97d 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -25,6 +25,7 @@
 extern "C" {
 #endif
 
+LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
 




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