Stefan Dösinger : wined3d: Remove the ddraw_window device member.
Alexandre Julliard
julliard at winehq.org
Tue Aug 19 08:46:28 CDT 2008
Module: wine
Branch: master
Commit: 25c07dc86ccba1dd95e2b2dd95ad7ae344dfc37d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=25c07dc86ccba1dd95e2b2dd95ad7ae344dfc37d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Aug 4 14:16:49 2008 -0500
wined3d: Remove the ddraw_window device member.
---
dlls/wined3d/device.c | 35 ++++++++++++++++-------------------
dlls/wined3d/surface.c | 4 ++--
dlls/wined3d/swapchain_gdi.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 -
4 files changed, 19 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 91da15a..43837b2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1432,13 +1432,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
if (!object->win_handle) {
object->win_handle = This->createParms.hFocusWindow;
}
- if(!This->ddraw_window) {
- if(!pPresentationParameters->Windowed && object->win_handle) {
- IWineD3DDeviceImpl_SetupFullscreenWindow(iface, object->win_handle,
- pPresentationParameters->BackBufferWidth,
- pPresentationParameters->BackBufferHeight);
- }
- This->ddraw_window = object->win_handle;
+ if(!pPresentationParameters->Windowed && object->win_handle) {
+ IWineD3DDeviceImpl_SetupFullscreenWindow(iface, object->win_handle,
+ pPresentationParameters->BackBufferWidth,
+ pPresentationParameters->BackBufferHeight);
}
hDc = GetDC(object->win_handle);
@@ -6652,8 +6649,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
if(buffer == GL_FRONT) {
RECT windowsize;
UINT h;
- ClientToScreen(This->ddraw_window, &offset);
- GetClientRect(This->ddraw_window, &windowsize);
+ ClientToScreen(((IWineD3DSwapChainImpl *)src_swapchain)->win_handle, &offset);
+ GetClientRect(((IWineD3DSwapChainImpl *)src_swapchain)->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
src_rect->x1 -= offset.x; src_rect->x2 -=offset.x;
src_rect->y1 = offset.y + h - src_rect->y1;
@@ -6693,8 +6690,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
if(buffer == GL_FRONT) {
RECT windowsize;
UINT h;
- ClientToScreen(This->ddraw_window, &offset);
- GetClientRect(This->ddraw_window, &windowsize);
+ ClientToScreen(((IWineD3DSwapChainImpl *)dst_swapchain)->win_handle, &offset);
+ GetClientRect(((IWineD3DSwapChainImpl *)dst_swapchain)->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
dst_rect->x1 -= offset.x; dst_rect->x2 -=offset.x;
dst_rect->y1 = offset.y + h - dst_rect->y1;
@@ -7397,21 +7394,21 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
- if(This->ddraw_window && !pPresentationParameters->Windowed) {
+ if(swapchain->win_handle && !pPresentationParameters->Windowed) {
if(swapchain->presentParms.Windowed) {
/* switch from windowed to fs */
- IWineD3DDeviceImpl_SetupFullscreenWindow(iface, This->ddraw_window,
+ IWineD3DDeviceImpl_SetupFullscreenWindow(iface, swapchain->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
} else {
/* Fullscreen -> fullscreen mode change */
- MoveWindow(This->ddraw_window, 0, 0,
- pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
- TRUE);
+ MoveWindow(swapchain->win_handle, 0, 0,
+ pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
+ TRUE);
}
- } else if(This->ddraw_window && !swapchain->presentParms.Windowed) {
+ } else if(swapchain->win_handle && !swapchain->presentParms.Windowed) {
/* Fullscreen -> windowed switch */
- IWineD3DDeviceImpl_RestoreWindow(iface, This->ddraw_window);
+ IWineD3DDeviceImpl_RestoreWindow(iface, swapchain->win_handle);
}
swapchain->presentParms.Windowed = pPresentationParameters->Windowed;
} else if(!pPresentationParameters->Windowed) {
@@ -7422,7 +7419,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
*/
This->style = 0;
This->exStyle = 0;
- IWineD3DDeviceImpl_SetupFullscreenWindow(iface, This->ddraw_window,
+ IWineD3DDeviceImpl_SetupFullscreenWindow(iface, swapchain->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
This->style = style;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index dff833e..3c56d4c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3451,8 +3451,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
RECT windowsize;
POINT offset = {0,0};
UINT h;
- ClientToScreen(myDevice->ddraw_window, &offset);
- GetClientRect(myDevice->ddraw_window, &windowsize);
+ ClientToScreen(dstSwapchain->win_handle, &offset);
+ GetClientRect(dstSwapchain->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
rect.x1 -= offset.x; rect.x2 -=offset.x;
rect.y1 -= offset.y; rect.y2 -=offset.y;
diff --git a/dlls/wined3d/swapchain_gdi.c b/dlls/wined3d/swapchain_gdi.c
index 41a5475..7aa81c2 100644
--- a/dlls/wined3d/swapchain_gdi.c
+++ b/dlls/wined3d/swapchain_gdi.c
@@ -93,7 +93,7 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc) {
hSurfaceDC = front->hDC;
- hDisplayWnd = front->resource.wineD3DDevice->ddraw_window;
+ hDisplayWnd = This->win_handle;
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
if(rc) {
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ee1e1e8..6f14790 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -920,7 +920,6 @@ struct IWineD3DDeviceImpl
BOOL softwareVertexProcessing;
/* DirectDraw stuff */
- HWND ddraw_window;
DWORD ddraw_width, ddraw_height;
WINED3DFORMAT ddraw_format;
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