Henri Verbeet : wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
Alexandre Julliard
julliard at winehq.org
Wed Dec 3 05:56:26 CST 2008
Module: wine
Branch: master
Commit: 5284fce1ac25c4348e002c074612d8d389875ef9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5284fce1ac25c4348e002c074612d8d389875ef9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Dec 2 18:41:33 2008 +0100
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
---
dlls/wined3d/wined3d_private.h | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ad75c9..134e33b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -420,6 +420,7 @@ extern int num_lock;
/* Checking of API calls */
/* --------------------- */
+#ifndef WINE_NO_DEBUG_MSGS
#define checkGLcall(A) \
{ \
GLint err = glGetError(); \
@@ -431,7 +432,10 @@ extern int num_lock;
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
-}
+}
+#else
+#define checkGLcall(A) do {} while(0);
+#endif
/* Trace routines / diagnostics */
/* ---------------------------- */
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