Chris Robinson : wined3d: Make sure a context is set for query object generation.

Alexandre Julliard julliard at winehq.org
Wed Dec 3 05:56:40 CST 2008


Module: wine
Branch: master
Commit: 7806e4d85a2baa12736b60bf50a7f7e7395e2e04
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7806e4d85a2baa12736b60bf50a7f7e7395e2e04

Author: Chris Robinson <chris.kcat at gmail.com>
Date:   Tue Dec  2 23:07:54 2008 -0800

wined3d: Make sure a context is set for query object generation.

---

 dlls/wined3d/device.c |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4db3692..41b4861 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1237,13 +1237,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
 
         if(GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
             TRACE("(%p) Allocating data for an occlusion query\n", This);
+
+            ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+            ENTER_GL();
             GL_EXTCALL(glGenQueriesARB(1, &((WineQueryOcclusionData *)(object->extendedData))->queryId));
+            LEAVE_GL();
             break;
         }
     case WINED3DQUERYTYPE_EVENT:
         object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
         ((WineQueryEventData *)(object->extendedData))->ctx = This->activeContext;
 
+        ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+        ENTER_GL();
         if(GL_SUPPORT(APPLE_FENCE)) {
             GL_EXTCALL(glGenFencesAPPLE(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
             checkGLcall("glGenFencesAPPLE");
@@ -1251,6 +1257,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
             GL_EXTCALL(glGenFencesNV(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
             checkGLcall("glGenFencesNV");
         }
+        LEAVE_GL();
         break;
 
     case WINED3DQUERYTYPE_VCACHE:




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