Henri Verbeet : wined3d: Load texture coordinates from the correct streams.
Alexandre Julliard
julliard at winehq.org
Mon Dec 8 09:46:24 CST 2008
Module: wine
Branch: master
Commit: afd5a53bd099f5aff6005c257ee80a719bbd6dec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=afd5a53bd099f5aff6005c257ee80a719bbd6dec
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Dec 8 10:30:01 2008 +0100
wined3d: Load texture coordinates from the correct streams.
This fixes a regression introduced by commit
a2febdd200f7149cff7fe923b7316dcdafca693a.
---
dlls/wined3d/drawprim.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 28b6c30..7603103 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -395,10 +395,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStrid
continue;
}
- if(sd->u.s.texCoords[textureNo].lpData)
+ if(sd->u.s.texCoords[coordIdx].lpData)
{
- texCoords[textureNo] =
- sd->u.s.texCoords[textureNo].lpData + streamOffset[sd->u.s.texCoords[textureNo].streamNo];
+ texCoords[coordIdx] =
+ sd->u.s.texCoords[coordIdx].lpData + streamOffset[sd->u.s.texCoords[coordIdx].streamNo];
tex_mask |= (1 << textureNo);
}
else
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