Henri Verbeet : wined3d: baseShader. functionLength should be 0 when a NULL pFunction is passed.

Alexandre Julliard julliard at winehq.org
Thu Dec 11 07:50:42 CST 2008


Module: wine
Branch: master
Commit: 15d497cb26f26c18786c77cdbed1b9145f7e8daa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=15d497cb26f26c18786c77cdbed1b9145f7e8daa

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec 11 11:52:37 2008 +0100

wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.

---

 dlls/wined3d/baseshader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 9ab1d96..23dd8f1 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -997,7 +997,7 @@ void shader_trace_init(
     if (!pFunction)
     {
         WARN("Got a NULL pFunction, returning.\n");
-        This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
+        This->baseShader.functionLength = 0; /* no Function defined use fixed function vertex processing */
         return;
     }
 




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