Henri Verbeet : wined3d: shader_trace_init() shouldn't have side effects.

Alexandre Julliard julliard at winehq.org
Thu Dec 11 07:50:43 CST 2008


Module: wine
Branch: master
Commit: 8124f5e14aa1d9dd2e76761a838a44edb97bc4b3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8124f5e14aa1d9dd2e76761a838a44edb97bc4b3

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec 11 11:52:37 2008 +0100

wined3d: shader_trace_init() shouldn't have side effects.

This moves setting baseShader.hex_version and baseShader.functionLength to
shader_get_registers_used(), where it's more appropriate.

---

 dlls/wined3d/baseshader.c      |   97 ++++++++++++++++++++-------------------
 dlls/wined3d/pixelshader.c     |   94 +++++++++++++++++++-------------------
 dlls/wined3d/vertexshader.c    |    5 +-
 dlls/wined3d/wined3d_private.h |    5 +--
 4 files changed, 101 insertions(+), 100 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=8124f5e14aa1d9dd2e76761a838a44edb97bc4b3



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