Henri Verbeet : wined3d: Don' t reparse the entire shader just to update the sampler types.
Alexandre Julliard
julliard at winehq.org
Fri Dec 12 07:04:11 CST 2008
Module: wine
Branch: master
Commit: fb475c7c29f8d23ecdd3c3c633c04be347013a41
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fb475c7c29f8d23ecdd3c3c633c04be347013a41
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Dec 12 09:33:51 2008 +0100
wined3d: Don't reparse the entire shader just to update the sampler types.
---
dlls/wined3d/baseshader.c | 32 ++---------------
dlls/wined3d/device.c | 3 +-
dlls/wined3d/pixelshader.c | 76 +++++++++++++++++++++++++---------------
dlls/wined3d/vertexshader.c | 2 +-
dlls/wined3d/wined3d_private.h | 12 ++----
include/wine/wined3d.idl | 2 -
6 files changed, 58 insertions(+), 69 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=fb475c7c29f8d23ecdd3c3c633c04be347013a41
More information about the wine-cvs
mailing list