Henri Verbeet : wined3d: Don' t reparse the entire shader just to update the sampler types.

Alexandre Julliard julliard at winehq.org
Fri Dec 12 07:04:11 CST 2008


Module: wine
Branch: master
Commit: fb475c7c29f8d23ecdd3c3c633c04be347013a41
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fb475c7c29f8d23ecdd3c3c633c04be347013a41

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Dec 12 09:33:51 2008 +0100

wined3d: Don't reparse the entire shader just to update the sampler types.

---

 dlls/wined3d/baseshader.c      |   32 ++---------------
 dlls/wined3d/device.c          |    3 +-
 dlls/wined3d/pixelshader.c     |   76 +++++++++++++++++++++++++---------------
 dlls/wined3d/vertexshader.c    |    2 +-
 dlls/wined3d/wined3d_private.h |   12 ++----
 include/wine/wined3d.idl       |    2 -
 6 files changed, 58 insertions(+), 69 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=fb475c7c29f8d23ecdd3c3c633c04be347013a41



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