Stefan Dösinger : wined3d: Set up the shaders when delaying fixed func applying.

Alexandre Julliard julliard at winehq.org
Tue Dec 16 08:40:46 CST 2008


Module: wine
Branch: master
Commit: 6ec741e766629c38287dd5c25e15f92a6118cc00
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6ec741e766629c38287dd5c25e15f92a6118cc00

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Dec 11 14:16:25 2008 +0100

wined3d: Set up the shaders when delaying fixed func applying.

---

 dlls/wined3d/arb_program_shader.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e64cd0e..6fda3ef 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2903,6 +2903,8 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock,
             }
             state_texfactor_arbfp(STATE_RENDER(WINED3DRS_TEXTUREFACTOR), stateblock, context);
             state_arb_specularenable(STATE_RENDER(WINED3DRS_SPECULARENABLE), stateblock, context);
+        } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
+            device->shader_backend->shader_select((IWineD3DDevice *)stateblock->wineD3DDevice, use_pshader, use_vshader);
         }
         return;
     }




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