Andrew Talbot : d3dx8: Remove unused Wine debug channel.

Alexandre Julliard julliard at winehq.org
Wed Dec 17 09:39:32 CST 2008


Module: wine
Branch: master
Commit: 8652b6f186fdc6d5ac3b945c686bc416e5ffa58e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8652b6f186fdc6d5ac3b945c686bc416e5ffa58e

Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date:   Tue Dec 16 21:58:38 2008 +0000

d3dx8: Remove unused Wine debug channel.

---

 dlls/d3dx8/mesh.c |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx8/mesh.c b/dlls/d3dx8/mesh.c
index b9ba976..c1d242b 100644
--- a/dlls/d3dx8/mesh.c
+++ b/dlls/d3dx8/mesh.c
@@ -20,10 +20,6 @@
 #include "wingdi.h"
 #include "d3dx8.h"
 
-#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
-
 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
 
 /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm




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