Stefan Dösinger : wined3d: Make use of ps_compile_args in arb shader.
Alexandre Julliard
julliard at winehq.org
Fri Dec 19 11:19:12 CST 2008
Module: wine
Branch: master
Commit: 20189eb4f8ce4f12f2bb9683e3089d3c9f233a02
URL: http://source.winehq.org/git/wine.git/?a=commit;h=20189eb4f8ce4f12f2bb9683e3089d3c9f233a02
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Dec 14 15:42:42 2008 +0100
wined3d: Make use of ps_compile_args in arb shader.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 4f37c9b..4f7f955 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1919,7 +1919,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUF
fragcolor = (shader_version < WINED3DPS_VERSION(2,0)) ? "R0" : "TMP_COLOR";
- if(((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->renderState[WINED3DRS_SRGBWRITEENABLE]) {
+ if(args->srgb_correction) {
arbfp_add_sRGB_correction(buffer, fragcolor, "TMP", "TMP2", "TA", "TB");
}
if (shader_version < WINED3DPS_VERSION(3,0))
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