Rico Schüller : wined3d: Fix compilation for Windows build.

Alexandre Julliard julliard at winehq.org
Mon Dec 22 10:19:38 CST 2008


Module: wine
Branch: master
Commit: b061f64228fd25066b7123ea9ce8bf0d4865f035
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b061f64228fd25066b7123ea9ce8bf0d4865f035

Author: Rico Schüller <kgbricola at web.de>
Date:   Sun Dec 21 00:31:50 2008 +0100

wined3d: Fix compilation for Windows build.

---

 dlls/wined3d/directx.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d5fd0a5..7c80750 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4174,7 +4174,6 @@ BOOL InitAdapters(void) {
             ERR("Can't load opengl32.dll!\n");
             goto nogl_adapter;
         }
-        mod_win32gl = mod_gl;
 #else
 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
         /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */




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