Nick Burns : wined3d: Fix a couple of typos in wined3d_gl.h

Alexandre Julliard julliard at winehq.org
Mon Dec 22 10:19:51 CST 2008


Module: wine
Branch: master
Commit: c52fd346ef4f57081945d71f2730214442e2d764
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c52fd346ef4f57081945d71f2730214442e2d764

Author: Nick Burns <nwburns at nwburns2.mshome.net>
Date:   Sat Dec 20 20:02:22 2008 -0800

wined3d: Fix a couple of typos in wined3d_gl.h

---

 dlls/wined3d/wined3d_gl.h |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 2d9c18a..5fccf9a 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3614,8 +3614,8 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC,               glUniformMatrix2fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC,               glUniformMatrix3fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC,               glUniformMatrix4fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
-    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,                   glGetUniform4fvARB,                         ARB_SHADER_OBJECTS,     NULL )\
-    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,                   glGetUniform4ivARB,                         ARB_SHADER_OBJECTS,     NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,                   glGetUniformfvARB,                          ARB_SHADER_OBJECTS,     NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,                   glGetUniformivARB,                          ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC,                     glGetInfoLogARB,                            ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC,               glUseProgramObjectARB,                      ARB_SHADER_OBJECTS,     NULL )\
     USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC,             glCreateShaderObjectARB,                    ARB_SHADER_OBJECTS,     NULL )\
@@ -3713,8 +3713,8 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC,                          glXGetVideoSyncSGI,                         SGI_VIDEO_SYNC,         NULL )\
     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC,                         glXWaitVideoSyncSGI,                        SGI_VIDEO_SYNC,         NULL )\
     /* GL_APPLE_flush_render */ \
-    USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                          glFlushRenderApple,                         APPLE_FLUSH_RENDER,     NULL )\
-    USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                         glFinishRenderApple,                        APPLE_FLUSH_RENDER,     NULL )\
+    USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                          glFlushRenderAPPLE,                         APPLE_FLUSH_RENDER,     NULL )\
+    USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                         glFinishRenderAPPLE,                        APPLE_FLUSH_RENDER,     NULL )\
     /* GL_EXT_gpu_program_parameters */ \
     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC,                glProgramEnvParameters4fvEXT,            EXT_GPU_PROGRAM_PARAMETERS,NULL )\
     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC,              glProgramLocalParameters4fvEXT,          EXT_GPU_PROGRAM_PARAMETERS,NULL )\




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