Christian Costa : ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
Alexandre Julliard
julliard at winehq.org
Wed Dec 24 13:18:34 CST 2008
Module: wine
Branch: master
Commit: 9605eb5af2ba7ad64612b5b83ddd97573b0c386d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9605eb5af2ba7ad64612b5b83ddd97573b0c386d
Author: Christian Costa <titan.costa at wanadoo.fr>
Date: Wed Dec 24 11:22:29 2008 +0100
ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
---
dlls/ddraw/vertexbuffer.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index caac15f..9b2694a 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -509,7 +509,13 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
- FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
+ static BOOL hide = FALSE;
+
+ if (!hide)
+ {
+ FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
+ hide = TRUE;
+ }
/* We could forward this call to WineD3D and take advantage
* of it once we use OpenGL vertex buffers
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