Christian Costa : ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.

Alexandre Julliard julliard at winehq.org
Wed Dec 24 13:18:34 CST 2008


Module: wine
Branch: master
Commit: 9605eb5af2ba7ad64612b5b83ddd97573b0c386d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9605eb5af2ba7ad64612b5b83ddd97573b0c386d

Author: Christian Costa <titan.costa at wanadoo.fr>
Date:   Wed Dec 24 11:22:29 2008 +0100

ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.

---

 dlls/ddraw/vertexbuffer.c |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index caac15f..9b2694a 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -509,7 +509,13 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
 {
     ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
     IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
-    FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
+    static BOOL hide = FALSE;
+
+    if (!hide)
+    {
+        FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
+        hide = TRUE;
+    }
 
     /* We could forward this call to WineD3D and take advantage
      * of it once we use OpenGL vertex buffers




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