Henri Verbeet : wined3d: Get rid of the glname field in struct SHADER_OPCODE.

Alexandre Julliard julliard at winehq.org
Tue Dec 30 06:56:59 CST 2008


Module: wine
Branch: master
Commit: 6f5af4047f16d0b8b850efcbcd254f97ff3ac654
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6f5af4047f16d0b8b850efcbcd254f97ff3ac654

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Dec 29 16:31:21 2008 +0100

wined3d: Get rid of the glname field in struct SHADER_OPCODE.

It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we
can handle those the same way we handle the GLSL equivalents.

---

 dlls/wined3d/arb_program_shader.c |   46 +++++++++-
 dlls/wined3d/pixelshader.c        |  170 ++++++++++++++++++------------------
 dlls/wined3d/vertexshader.c       |  116 +++++++++++++-------------
 dlls/wined3d/wined3d_private.h    |    1 -
 4 files changed, 186 insertions(+), 147 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=6f5af4047f16d0b8b850efcbcd254f97ff3ac654



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