Francois Gouget : d3dx8: Fix the D3DXMatrixAffineTransformation() prototype .
Alexandre Julliard
julliard at winehq.org
Tue Feb 5 06:34:42 CST 2008
Module: wine
Branch: master
Commit: 0894bf25dccada99269fe7d171e20a906014053c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0894bf25dccada99269fe7d171e20a906014053c
Author: Francois Gouget <fgouget at free.fr>
Date: Tue Feb 5 00:03:55 2008 +0100
d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
---
dlls/d3dx8/math.c | 2 +-
include/d3dx8math.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 0446198..6573c68 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -59,7 +59,7 @@ D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc
/*_________________D3DXMatrix____________________*/
-D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation)
+D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, CONST D3DXVECTOR3 *rotationcenter, CONST D3DXQUATERNION *rotation, CONST D3DXVECTOR3 *translation)
{
D3DXMATRIX m1, m2, m3, m4, m5, p1, p2, p3;
diff --git a/include/d3dx8math.h b/include/d3dx8math.h
index 755698a..66d8fea 100644
--- a/include/d3dx8math.h
+++ b/include/d3dx8math.h
@@ -271,7 +271,7 @@ extern "C" {
D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
-D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation);
+D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, CONST D3DXVECTOR3 *rotationcenter, CONST D3DXQUATERNION *rotation, CONST D3DXVECTOR3 *translation);
FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);
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