Stefan Dösinger : wined3d: Beware of texture_rectangle NP2 support in Reset.

Alexandre Julliard julliard at winehq.org
Tue Feb 5 06:34:48 CST 2008


Module: wine
Branch: master
Commit: b706a62aff4356fc35c00c3c6ff601323c8bdc4d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b706a62aff4356fc35c00c3c6ff601323c8bdc4d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 25 18:02:29 2008 +0100

wined3d: Beware of texture_rectangle NP2 support in Reset.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 742734c..4426d94 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6766,7 +6766,7 @@ static void updateSurfaceDesc(IWineD3DSurfaceImpl *surface, WINED3DPRESENT_PARAM
     }
     surface->currentDesc.Width = pPresentationParameters->BackBufferWidth;
     surface->currentDesc.Height = pPresentationParameters->BackBufferHeight;
-    if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) {
+    if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) {
         surface->pow2Width = pPresentationParameters->BackBufferWidth;
         surface->pow2Height = pPresentationParameters->BackBufferHeight;
     } else {




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