Stefan Dösinger : wined3d: Restore the stateblock after Reset.
Alexandre Julliard
julliard at winehq.org
Wed Feb 6 07:27:48 CST 2008
Module: wine
Branch: master
Commit: 564532f026b9ed8f046478ad56b48b775bb5bdd4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=564532f026b9ed8f046478ad56b48b775bb5bdd4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Feb 5 21:51:53 2008 +0100
wined3d: Restore the stateblock after Reset.
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9d16156..7b924da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6931,6 +6931,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
swapchain->num_contexts = 1;
This->activeContext = swapchain->context[0];
+ hr = IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *) This->stateBlock);
+ if(FAILED(hr)) {
+ ERR("Resetting the stateblock failed with error 0x%08x\n", hr);
+ }
+
/* All done. There is no need to reload resources or shaders, this will happen automatically on the
* first use
*/
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