Stefan Dösinger : wined3d: Restore the Window size on reset.
Alexandre Julliard
julliard at winehq.org
Thu Feb 7 07:59:39 CST 2008
Module: wine
Branch: master
Commit: 62a92d160e57a5a8fceedb90fd393d14e1379d9e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=62a92d160e57a5a8fceedb90fd393d14e1379d9e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Feb 6 22:12:06 2008 +0100
wined3d: Restore the Window size on reset.
---
dlls/wined3d/device.c | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c504e50..bf41d08 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6958,6 +6958,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
IWineD3DDevice_SetFullscreen(iface, FALSE);
}
swapchain->presentParms.Windowed = pPresentationParameters->Windowed;
+ } else if(!pPresentationParameters->Windowed) {
+ DWORD style = This->style, exStyle = This->exStyle;
+ /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
+ * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
+ * Reset to clear up their mess. Guild Wars also loses the device during that.
+ */
+ This->style = 0;
+ This->exStyle = 0;
+ IWineD3DDeviceImpl_SetupFullscreenWindow(iface, This->ddraw_window);
+ This->style = style;
+ This->exStyle = exStyle;
}
/* Recreate the primary swapchain's context */
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