Andrew Talbot : d3d9: Assign to struct instead of using memcpy.
Alexandre Julliard
julliard at winehq.org
Fri Feb 15 05:36:03 CST 2008
Module: wine
Branch: master
Commit: 43ed6eae5ae2b35749f7e15e8f186635e03673f1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=43ed6eae5ae2b35749f7e15e8f186635e03673f1
Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date: Thu Feb 14 22:02:31 2008 +0000
d3d9: Assign to struct instead of using memcpy.
---
dlls/d3d9/vertexdeclaration.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index d26d09d..c6f694a 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -89,7 +89,7 @@ HRESULT vdecl_convert_fvf(
if (!elements)
return D3DERR_OUTOFVIDEOMEMORY;
- memcpy(&elements[size-1], &end_element, sizeof(D3DVERTEXELEMENT9));
+ elements[size-1] = end_element;
idx = 0;
if (has_pos) {
if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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