Roderick Colenbrander : wined3d: Add SURFACE_BUSY support to *_Blt.
Alexandre Julliard
julliard at winehq.org
Mon Feb 18 08:50:50 CST 2008
Module: wine
Branch: master
Commit: 5437cb01f1fc7043349587ede9b156879798eb7a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5437cb01f1fc7043349587ede9b156879798eb7a
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Fri Feb 15 22:55:36 2008 +0000
wined3d: Add SURFACE_BUSY support to *_Blt.
---
dlls/wined3d/surface.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index be464eb..e241a85 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3436,6 +3436,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *Dest
TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
TRACE("(%p): Usage is %s\n", This, debug_d3dusage(This->resource.usage));
+ if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
/* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair,
* except depth blits, which seem to work
*/
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