Stefan Dösinger : wined3d: Move shader model private data into its own structure.
Alexandre Julliard
julliard at winehq.org
Tue Feb 26 05:45:22 CST 2008
Module: wine
Branch: master
Commit: f912f18b133a5b1e0801b9639de8c3762baddb5a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f912f18b133a5b1e0801b9639de8c3762baddb5a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Feb 24 11:23:53 2008 +0100
wined3d: Move shader model private data into its own structure.
---
dlls/wined3d/arb_program_shader.c | 38 ++++++++++++++++++++++++++----------
dlls/wined3d/baseshader.c | 6 ++++-
dlls/wined3d/device.c | 2 +
dlls/wined3d/directx.c | 6 +++++
dlls/wined3d/glsl_shader.c | 36 +++++++++++++++++++++++++++-------
dlls/wined3d/wined3d_private.h | 17 +++++++++++++--
6 files changed, 82 insertions(+), 23 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=f912f18b133a5b1e0801b9639de8c3762baddb5a
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