Stefan Dösinger : wined3d: Move shader model private data into its own structure.

Alexandre Julliard julliard at winehq.org
Tue Feb 26 05:45:22 CST 2008


Module: wine
Branch: master
Commit: f912f18b133a5b1e0801b9639de8c3762baddb5a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f912f18b133a5b1e0801b9639de8c3762baddb5a

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Feb 24 11:23:53 2008 +0100

wined3d: Move shader model private data into its own structure.

---

 dlls/wined3d/arb_program_shader.c |   38 ++++++++++++++++++++++++++----------
 dlls/wined3d/baseshader.c         |    6 ++++-
 dlls/wined3d/device.c             |    2 +
 dlls/wined3d/directx.c            |    6 +++++
 dlls/wined3d/glsl_shader.c        |   36 +++++++++++++++++++++++++++-------
 dlls/wined3d/wined3d_private.h    |   17 +++++++++++++--
 6 files changed, 82 insertions(+), 23 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=f912f18b133a5b1e0801b9639de8c3762baddb5a



More information about the wine-cvs mailing list