Stefan Dösinger : wined3d: Implement IWineD3DVolume:: UnLoad.
Alexandre Julliard
julliard at winehq.org
Mon Jan 14 09:33:19 CST 2008
Module: wine
Branch: master
Commit: 0ca65c7bc045f29ae07fce5fac8474d87afa623e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ca65c7bc045f29ae07fce5fac8474d87afa623e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Jan 8 15:28:57 2008 +0100
wined3d: Implement IWineD3DVolume::UnLoad.
---
dlls/wined3d/volume.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 7d739d1..2b8b246 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -98,7 +98,10 @@ static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
}
static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) {
- IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
+ /* The whole content is shadowed on This->resource.allocatedMemory, and the
+ * texture name is managed by the VolumeTexture container
+ */
+ TRACE("(%p): Nothing to do\n", iface);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
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