Stefan Dösinger : wined3d: Reset the shader state on shader_*_destroy.

Alexandre Julliard julliard at winehq.org
Mon Jan 14 09:33:23 CST 2008


Module: wine
Branch: master
Commit: 4d0a609452156b75ca09227d68b5a2317ae94888
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4d0a609452156b75ca09227d68b5a2317ae94888

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Jan  8 20:53:17 2008 +0100

wined3d: Reset the shader state on shader_*_destroy.

---

 dlls/wined3d/arb_program_shader.c |    4 ++++
 dlls/wined3d/glsl_shader.c        |    2 ++
 2 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index aad2865..6bdf265 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1733,6 +1733,10 @@ static void shader_arb_cleanup(IWineD3DDevice *iface) {
 }
 
 static void shader_arb_destroy(IWineD3DBaseShader *iface) {
+    IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *) iface;
+
+    This->baseShader.prgId = 0;
+    This->baseShader.is_compiled = FALSE;
 }
 
 const shader_backend_t arb_program_shader_backend = {
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 07415d2..64ca8b1 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3278,6 +3278,8 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
     TRACE("Deleting shader object %u\n", This->baseShader.prgId);
     GL_EXTCALL(glDeleteObjectARB(This->baseShader.prgId));
     checkGLcall("glDeleteObjectARB");
+    This->baseShader.prgId = 0;
+    This->baseShader.is_compiled = FALSE;
 }
 
 const shader_backend_t glsl_shader_backend = {




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