Stefan Dösinger : wined3d: Destroy opengl shaders on reset.
Alexandre Julliard
julliard at winehq.org
Mon Jan 14 09:33:23 CST 2008
Module: wine
Branch: master
Commit: 11d6ed0c0b1d391bae58fb063a2062f4a30e0315
URL: http://source.winehq.org/git/wine.git/?a=commit;h=11d6ed0c0b1d391bae58fb063a2062f4a30e0315
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Jan 8 21:00:22 2008 +0100
wined3d: Destroy opengl shaders on reset.
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e0e3bf2..84cbe89 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6781,6 +6781,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
HRESULT hr;
BOOL DisplayModeChanged = FALSE;
WINED3DDISPLAYMODE mode;
+ IWineD3DBaseShaderImpl *shader;
TRACE("(%p)\n", This);
hr = IWineD3DDevice_GetSwapChain(iface, 0, (IWineD3DSwapChain **) &swapchain);
@@ -6835,6 +6836,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
}
IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
+ LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
+ This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
+ }
if(pPresentationParameters->Windowed) {
mode.Width = swapchain->orig_width;
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