Stefan Dösinger : wined3d: indexbuffer -> misc.

Alexandre Julliard julliard at winehq.org
Tue Jul 8 14:35:32 CDT 2008


Module: wine
Branch: master
Commit: 1f5bce3454674eee49cbb08c5e2a94536cf3ff9f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1f5bce3454674eee49cbb08c5e2a94536cf3ff9f

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 13:18:58 2008 -0500

wined3d: indexbuffer -> misc.

---

 dlls/wined3d/state.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bf942d4..167239a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4838,7 +4838,7 @@ const struct StateEntry FFPStateTable[] =
     { /*511, WINED3DTS_WORLDMATRIX(255)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)),        transform_worldex   },
       /* Various Vertex states follow */
     { /*   , STATE_STREAMSRC                        */      STATE_VDECL,                                        NULL                },
-    { /*   , STATE_INDEXBUFFER                      */      STATE_INDEXBUFFER,                                  indexbuffer         },
+    { /*   , STATE_INDEXBUFFER                      */      STATE_INDEXBUFFER,                                  NULL                },
     { /*   , STATE_VDECL                            */      STATE_VDECL,                                        NULL                },
     { /*   , STATE_VSHADER                          */      STATE_VDECL,                                        NULL                },
     { /*   , STATE_VIEWPORT                         */      STATE_VIEWPORT,                                     NULL                },
@@ -4913,8 +4913,9 @@ const struct StateEntryTemplate misc_state_template[] = {
      */
     { STATE_VERTEXSHADERCONSTANT,                         { STATE_VERTEXSHADERCONSTANT,                         shaderconstant      }},
     { STATE_PIXELSHADERCONSTANT,                          { STATE_VERTEXSHADERCONSTANT,                         shaderconstant      }},
-    /* Viewport */
+
     { STATE_VIEWPORT,                                     { STATE_VIEWPORT,                                     viewport_miscpart   }},
+    { STATE_INDEXBUFFER,                                  { STATE_INDEXBUFFER,                                  indexbuffer         }},
     {0 /* Terminate */,                                   { 0,                                                  0                   }},
 };
 




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