Stefan Dösinger : wined3d: Initialize the state table before filling it.

Alexandre Julliard julliard at winehq.org
Wed Jul 9 06:10:07 CDT 2008


Module: wine
Branch: master
Commit: b24c409ceaba3d5f93e59c1394afee1aad8095ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b24c409ceaba3d5f93e59c1394afee1aad8095ba

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 15:27:46 2008 -0500

wined3d: Initialize the state table before filling it.

---

 dlls/wined3d/state.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 1e698d6..41c5828 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5418,6 +5418,11 @@ void compile_state_table(struct StateEntry *StateTable,
 
     memset(multistate_funcs, 0, sizeof(multistate_funcs));
 
+    for(i = 0; i < STATE_HIGHEST + 1; i++) {
+        StateTable[i].representative = 0;
+        StateTable[i].apply = state_undefined;
+    }
+
     for(type = 0; type < 3; type++) {
         /* This switch decides the order in which the states are applied */
         switch(type) {




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