Stefan Dösinger : wined3d: Move pixelshader application to the fragment pipeline.

Alexandre Julliard julliard at winehq.org
Wed Jul 9 06:10:08 CDT 2008


Module: wine
Branch: master
Commit: f68ac7465ff89ec6144ba529e452113877d7f6fd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f68ac7465ff89ec6144ba529e452113877d7f6fd

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 15:47:18 2008 -0500

wined3d: Move pixelshader application to the fragment pipeline.

---

 dlls/wined3d/state.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 41c5828..1f47e28 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4321,7 +4321,7 @@ const struct StateEntry FFPStateTable[] =
     { /*18, Vertex sampler 2                        */      STATE_SAMPLER(18),                                  sampler             },
     { /*19, Vertex sampler 3                        */      STATE_SAMPLER(19),                                  sampler             },
     /* Pixel shader */
-    { /*  , Pixel Shader                            */      STATE_PIXELSHADER,                                  pixelshader         },
+    { /*  , Pixel Shader                            */      STATE_PIXELSHADER,                                  NULL                },
       /* Transform states follow                    */
     { /*  1, undefined                              */      0,                                                  state_undefined     },
     { /*  2, WINED3DTS_VIEW                         */      STATE_TRANSFORM(WINED3DTS_VIEW),                    NULL                },
@@ -5383,6 +5383,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = {
     { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0),        { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),          tex_alphaop         }},
     { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),        { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         }},
     { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT),         { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          }},
+    { STATE_PIXELSHADER,                                  { STATE_PIXELSHADER,                                  pixelshader         }},
     {0 /* Terminate */,                                   { 0,                                                  0                   }},
 };
 




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