Stefan Dösinger : wined3d: Textureperspective-> misc states.

Alexandre Julliard julliard at winehq.org
Wed Jul 9 06:10:09 CDT 2008


Module: wine
Branch: master
Commit: b4445e8b98b558603e5e17d9e2268be94b3ac7af
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b4445e8b98b558603e5e17d9e2268be94b3ac7af

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 16:01:46 2008 -0500

wined3d: Textureperspective->misc states.

---

 dlls/wined3d/state.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5bd8c62..91c402b 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3826,7 +3826,7 @@ const struct StateEntry FFPStateTable[] =
     { /* 1,  WINED3DRS_TEXTUREHANDLE                */      0 /* Handled in ddraw */,                           state_undefined     },
     { /* 2,  WINED3DRS_ANTIALIAS                    */      STATE_RENDER(WINED3DRS_ANTIALIAS),                  NULL                },
     { /* 3,  WINED3DRS_TEXTUREADDRESS               */      0 /* Handled in ddraw */,                           state_undefined     },
-    { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_perspective   },
+    { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         NULL                },
     { /* 5,  WINED3DRS_WRAPU                        */      STATE_RENDER(WINED3DRS_WRAPU),                      state_wrapu         },
     { /* 6,  WINED3DRS_WRAPV                        */      STATE_RENDER(WINED3DRS_WRAPV),                      state_wrapv         },
     { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       },
@@ -4917,6 +4917,7 @@ const struct StateEntryTemplate misc_state_template[] = {
     { STATE_VIEWPORT,                                     { STATE_VIEWPORT,                                     viewport_miscpart   }},
     { STATE_INDEXBUFFER,                                  { STATE_INDEXBUFFER,                                  indexbuffer         }},
     { STATE_RENDER(WINED3DRS_ANTIALIAS),                  { STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_antialias     }},
+    { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_perspective   }},
     {0 /* Terminate */,                                   { 0,                                                  0                   }},
 };
 




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