Stefan Dösinger : wined3d: Move wrapu to the misc states.
Alexandre Julliard
julliard at winehq.org
Wed Jul 9 06:10:09 CDT 2008
Module: wine
Branch: master
Commit: 5f3b11e9d62775748322e06558aca519392b8c4d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f3b11e9d62775748322e06558aca519392b8c4d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Jul 2 20:12:17 2008 -0500
wined3d: Move wrapu to the misc states.
---
dlls/wined3d/state.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ba2f134..82f7734 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3827,8 +3827,8 @@ const struct StateEntry FFPStateTable[] =
{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), NULL },
{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), NULL },
- { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_wrapu },
- { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_wrapv },
+ { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), NULL },
+ { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), NULL },
{ /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), NULL },
{ /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), NULL },
{ /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), NULL },
@@ -4919,6 +4919,8 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_RENDER(WINED3DRS_ANTIALIAS), { STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias }},
{ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective }},
{ STATE_RENDER(WINED3DRS_ZENABLE), { STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }},
+ { STATE_RENDER(WINED3DRS_WRAPU), { STATE_RENDER(WINED3DRS_WRAPU), state_wrapu }},
+ { STATE_RENDER(WINED3DRS_WRAPV), { STATE_RENDER(WINED3DRS_WRAPV), state_wrapv }},
{ STATE_RENDER(WINED3DRS_FILLMODE), { STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }},
{ STATE_RENDER(WINED3DRS_SHADEMODE), { STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode }},
{ STATE_RENDER(WINED3DRS_LINEPATTERN), { STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern }},
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