Stefan Dösinger : wined3d: Move shader_fragment_enable to the fragment pipeline implementation.

Alexandre Julliard julliard at winehq.org
Fri Jul 11 08:44:51 CDT 2008


Module: wine
Branch: master
Commit: c48195e417f3b645d67c364ad59f25f127ba4104
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c48195e417f3b645d67c364ad59f25f127ba4104

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jul  4 15:09:49 2008 -0500

wined3d: Move shader_fragment_enable to the fragment pipeline implementation.

It isn't related to the shader backend any longer. The nvts_enable in
the ffp code isn't quite right as well, it should be moved away once
there is a dedicated nvts fragment pipeline replacement

---

 dlls/wined3d/arb_program_shader.c  |    5 -
 dlls/wined3d/ati_fragment_shader.c |   28 +-
 dlls/wined3d/baseshader.c          |   16 -
 dlls/wined3d/context.c             |   14 +-
 dlls/wined3d/directx.c             |   12 +-
 dlls/wined3d/glsl_shader.c         |    5 -
 dlls/wined3d/state.c               | 1114 +-----------------------------------
 dlls/wined3d/wined3d_private.h     |   13 +-
 8 files changed, 64 insertions(+), 1143 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=c48195e417f3b645d67c364ad59f25f127ba4104



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