Philip Nilsson : wined3d: Enable filtering for D3DFMT_A4R4G4B4.

Alexandre Julliard julliard at winehq.org
Wed Jul 16 13:32:59 CDT 2008


Module: wine
Branch: master
Commit: 9528b1c63e34c5310b5aefaa53d9814b10cc6550
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9528b1c63e34c5310b5aefaa53d9814b10cc6550

Author: Philip Nilsson <pnilsson at nullref.se>
Date:   Sun Jul 13 21:41:45 2008 +0200

wined3d: Enable filtering for D3DFMT_A4R4G4B4.

This patch enables texture filtering for textures using the A4R4G4B4
format, I can see no reason why it shouldn't be filtered (especially
considering X4R4G4B4 has it).

---

 dlls/wined3d/utils.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6093b32..40c154d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -188,7 +188,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
     {WINED3DFMT_A1R5G5B5       ,GL_RGB5_A1                       ,GL_RGB5_A1                             , 0,           GL_BGRA                   ,GL_UNSIGNED_SHORT_1_5_5_5_REV
         ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
     {WINED3DFMT_A4R4G4B4       ,GL_RGBA4                         ,GL_SRGB8_ALPHA8_EXT                    , 0,           GL_BGRA                   ,GL_UNSIGNED_SHORT_4_4_4_4_REV
-        ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
+        ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
     {WINED3DFMT_R3G3B2         ,GL_R3_G3_B2                      ,GL_R3_G3_B2                            , 0,           GL_RGB                    ,GL_UNSIGNED_BYTE_3_3_2
         ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
     {WINED3DFMT_A8             ,GL_ALPHA8                        ,GL_ALPHA8                              , 0,           GL_ALPHA                  ,GL_UNSIGNED_BYTE




More information about the wine-cvs mailing list