Stefan Dösinger : wined3d: Correct the D3DTOP_LERP parameter order.
Alexandre Julliard
julliard at winehq.org
Fri Jul 18 06:46:43 CDT 2008
Module: wine
Branch: master
Commit: a0cc79f0bf6f0b2617ea58e591646679af156f6a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a0cc79f0bf6f0b2617ea58e591646679af156f6a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Jul 7 17:22:00 2008 -0500
wined3d: Correct the D3DTOP_LERP parameter order.
---
dlls/wined3d/ati_fragment_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 3dc3d2a..8989aa6 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -593,9 +593,9 @@ static GLuint gen_ati_shader(struct texture_stage_op op[MAX_TEXTURES], WineD3D_G
debug_register(arg2), debug_argmod(argmod2),
debug_register(arg0), debug_argmod(argmod0));
GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
+ arg0, GL_NONE, argmod0,
arg1, GL_NONE, argmod1,
- arg2, GL_NONE, argmod2,
- arg0, GL_NONE, argmod0));
+ arg2, GL_NONE, argmod2));
break;
case WINED3DTOP_BUMPENVMAP:
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