Stefan Dösinger : wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.

Alexandre Julliard julliard at winehq.org
Mon Jul 28 08:07:20 CDT 2008


Module: wine
Branch: master
Commit: 40cfec2582f074a1524b906898b9263130518fd7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=40cfec2582f074a1524b906898b9263130518fd7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jul 24 10:05:25 2008 -0500

wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.

---

 dlls/wined3d/context.c |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ca81f3a..bb354f6 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
         checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
     }
     if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
-        glEnable(GL_TEXTURE_SHADER_NV);
-        checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
-
         /* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
          * the previous texture where to source the offset from is always unit - 1.
          */




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