Tony Wasserka : d3dx9: Add stubs for the ID3DXSprite functions.

Alexandre Julliard julliard at winehq.org
Wed Jul 30 08:35:57 CDT 2008


Module: wine
Branch: master
Commit: 112effb160394e0b07054eae06e632339eb3917d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=112effb160394e0b07054eae06e632339eb3917d

Author: Tony Wasserka <tony.wasserka at freenet.de>
Date:   Wed Jul 23 16:50:01 2008 +0200

d3dx9: Add stubs for the ID3DXSprite functions.

---

 dlls/d3dx9_36/Makefile.in        |    3 +-
 dlls/d3dx9_36/d3dx9_36.spec      |    2 +-
 dlls/d3dx9_36/d3dx9_36_private.h |   17 +++-
 dlls/d3dx9_36/sprite.c           |  176 ++++++++++++++++++++++++++++++++++++++
 4 files changed, 192 insertions(+), 6 deletions(-)

diff --git a/dlls/d3dx9_36/Makefile.in b/dlls/d3dx9_36/Makefile.in
index 78cfd97..0b5a3d3 100644
--- a/dlls/d3dx9_36/Makefile.in
+++ b/dlls/d3dx9_36/Makefile.in
@@ -10,7 +10,8 @@ C_SRCS = \
 	d3dx9_36_main.c \
 	font.c \
 	math.c \
-	shader.c
+	shader.c \
+	sprite.c
 
 RC_SRCS = version.rc
 
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 3193033..bf9c8f8 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -88,7 +88,7 @@
 @ stub D3DXCreateSkinInfoFromBlendedMesh
 @ stub D3DXCreateSkinInfoFVF
 @ stub D3DXCreateSphere
-@ stub D3DXCreateSprite
+@ stdcall D3DXCreateSprite(ptr ptr)
 @ stub D3DXCreateTeapot
 @ stub D3DXCreateTextA
 @ stub D3DXCreateTextW
diff --git a/dlls/d3dx9_36/d3dx9_36_private.h b/dlls/d3dx9_36/d3dx9_36_private.h
index 33d83b2..e1c266d 100644
--- a/dlls/d3dx9_36/d3dx9_36_private.h
+++ b/dlls/d3dx9_36/d3dx9_36_private.h
@@ -29,12 +29,21 @@
 
 typedef struct ID3DXFontImpl
 {
-  /* IUnknown fields */
-  const ID3DXFontVtbl *lpVtbl;
-  LONG ref;
+    /* IUnknown fields */
+    const ID3DXFontVtbl *lpVtbl;
+    LONG ref;
 
-  /* ID3DXFont fields */
+    /* ID3DXFont fields */
 } ID3DXFontImpl;
 
+typedef struct ID3DXSpriteImpl
+{
+    /* IUnknown fields */
+    const ID3DXSpriteVtbl *lpVtbl;
+    LONG ref;
+
+    /* ID3DXSprite fields */
+} ID3DXSpriteImpl;
+
 
 #endif /* __WINE_D3DX9_36_PRIVATE_H */
diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c
new file mode 100644
index 0000000..db97761
--- /dev/null
+++ b/dlls/d3dx9_36/sprite.c
@@ -0,0 +1,176 @@
+/*
+ * Copyright (C) 2008 Tony Wasserka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "wine/debug.h"
+#include "d3dx9_36_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+
+    TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
+    if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
+        IUnknown_AddRef(iface);
+        *object=This;
+        return S_OK;
+    }
+    WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    ULONG ref=InterlockedIncrement(&This->ref);
+    TRACE("(%p): AddRef from %d\n", This, ref-1);
+    return ref;
+}
+
+static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    ULONG ref=InterlockedDecrement(&This->ref);
+    TRACE("(%p): ReleaseRef to %d\n", This, ref);
+
+    if(ref==0) {
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+    return ref;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center,
+                                           CONST D3DXVECTOR3 *position, D3DCOLOR color)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
+{
+    ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
+    FIXME("(%p): stub\n", This);
+    return E_NOTIMPL;
+}
+
+static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
+{
+    /*** IUnknown methods ***/
+    ID3DXSpriteImpl_QueryInterface,
+    ID3DXSpriteImpl_AddRef,
+    ID3DXSpriteImpl_Release,
+    /*** ID3DXSprite methods ***/
+    ID3DXSpriteImpl_GetDevice,
+    ID3DXSpriteImpl_GetTransform,
+    ID3DXSpriteImpl_SetTransform,
+    ID3DXSpriteImpl_SetWorldViewRH,
+    ID3DXSpriteImpl_SetWorldViewLH,
+    ID3DXSpriteImpl_Begin,
+    ID3DXSpriteImpl_Draw,
+    ID3DXSpriteImpl_Flush,
+    ID3DXSpriteImpl_End,
+    ID3DXSpriteImpl_OnLostDevice,
+    ID3DXSpriteImpl_OnResetDevice
+};
+
+HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
+{
+    ID3DXSpriteImpl *object;
+
+    FIXME("stub\n");
+
+    if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;
+
+    object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXSpriteImpl));
+    if(object==NULL) {
+        *sprite=NULL;
+        return E_OUTOFMEMORY;
+    }
+    object->lpVtbl=&D3DXSprite_Vtbl;
+    object->ref=1;
+
+    *sprite=(ID3DXSprite*)object;
+
+    return D3D_OK;
+}




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