H. Verbeet : wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.

Alexandre Julliard julliard at winehq.org
Tue Jun 3 04:52:20 CDT 2008


Module: wine
Branch: master
Commit: 3687207a04d0716b31391bebf99f4abb449cafa7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3687207a04d0716b31391bebf99f4abb449cafa7

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jun  2 21:12:48 2008 +0200

wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.

---

 dlls/wined3d/utils.c |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index bcd7b24..8ec0688 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2516,14 +2516,14 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
                 if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
                   glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
                   checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
-                  glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
-                  checkGLcall("GL_TEXTURE_ENV, src0_target, src3");
-                  glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
-                  checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3");
-                  glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
-                  checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
-                  glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
-                  checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
+                  glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
+                  checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
+                  glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
+                  checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
+                  glTexEnvi(GL_TEXTURE_ENV, src1_target, src3);
+                  checkGLcall("GL_TEXTURE_ENV, src1_target, src3");
+                  glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr3);
+                  checkGLcall("GL_TEXTURE_ENV, opr1_target, opr3");
                   glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
                   checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
                   glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);




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