H. Verbeet : wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.

Alexandre Julliard julliard at winehq.org
Mon Jun 23 07:35:51 CDT 2008


Module: wine
Branch: master
Commit: ebcb5f23a1a397d3db012d85cc3a56020d11b406
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ebcb5f23a1a397d3db012d85cc3a56020d11b406

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Jun 23 00:22:29 2008 +0200

wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.

Currently we only check if ARB_HALF_FLOAT_PIXEL is supported. This is
not enough, we need ARB_TEXTURE_FLOAT as well. This fixes some errors
when running the d3d9 visual test with Mesa swrast.

---

 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index db23f0f..e293d7d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2321,7 +2321,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
             /* Floating point formats */
         case WINED3DFMT_R16F:
         case WINED3DFMT_A16B16G16R16F:
-            if(GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
+            if(GL_SUPPORT(ARB_TEXTURE_FLOAT) && GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
                 TRACE_(d3d_caps)("[OK]\n");
                 return TRUE;
             }




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