Alexandre Julliard : d3d8: Make Direct3DCreate8 fail if we can' t initialize wined3d.
Alexandre Julliard
julliard at winehq.org
Tue Jun 24 06:43:35 CDT 2008
Module: wine
Branch: master
Commit: 360d87f420bc446c51d6ff184c6a7baac004b87b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=360d87f420bc446c51d6ff184c6a7baac004b87b
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jun 24 11:07:43 2008 +0200
d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
---
dlls/d3d8/d3d8_main.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index 63cb472..56de60d 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -58,6 +58,11 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) {
TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D);
LeaveCriticalSection(&d3d8_cs);
+ if (!object->WineD3D)
+ {
+ HeapFree( GetProcessHeap(), 0, object );
+ object = NULL;
+ }
return (IDirect3D8*) object;
}
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