Maarten Lankhorst : quartz: DSoundRender shouldn' t delete buffer when already connected.

Alexandre Julliard julliard at winehq.org
Tue Jun 24 06:44:11 CDT 2008


Module: wine
Branch: master
Commit: d283bcdb6230f2dd255cc085d12690802cbf6527
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d283bcdb6230f2dd255cc085d12690802cbf6527

Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date:   Mon Jun 16 17:16:38 2008 -0700

quartz: DSoundRender shouldn't delete buffer when already connected.

---

 dlls/quartz/dsoundrender.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 29596ea..49dd4b1 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -780,7 +780,7 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
             This->pin.pConnectedTo = pReceivePin;
             IPin_AddRef(pReceivePin);
         }
-        else
+        else if (hr != VFW_E_ALREADY_CONNECTED)
         {
             if (DSImpl->dsbuffer)
                 IDirectSoundBuffer_Release(DSImpl->dsbuffer);




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