Dylan Smith : winemine: The number of mines should be visible before first choice.
Alexandre Julliard
julliard at winehq.org
Wed Jun 25 04:47:20 CDT 2008
Module: wine
Branch: master
Commit: beccf3758692cb48b7ac8bc30265ae36d0e50771
URL: http://source.winehq.org/git/wine.git/?a=commit;h=beccf3758692cb48b7ac8bc30265ae36d0e50771
Author: Dylan Smith <dylan.ah.smith at gmail.com>
Date: Tue Jun 24 14:09:50 2008 -0400
winemine: The number of mines should be visible before first choice.
There were a few lines of code that I removed that explicitly kept the
number of mines and the timer unlit before the game started. This isn't
consistent with Windows, so I don't know what the purpose was for doing
this. In fact, it prevents the number of mines from being shown ahead
of time, which is useful information.
---
programs/winemine/main.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/programs/winemine/main.c b/programs/winemine/main.c
index 6c90519..13311c7 100644
--- a/programs/winemine/main.c
+++ b/programs/winemine/main.c
@@ -704,11 +704,6 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
led[i] = 10;
}
- /* use unlit led if not playing */
- if( p_board->status == WAITING )
- for( i = 0; i < 3; i++ )
- led[i] = 11;
-
hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
for( i = 0; i < 3; i++ ) {
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