Stefan Dösinger : wined3d: Hardcode local constants in ARB shaders if possible.

Alexandre Julliard julliard at winehq.org
Tue Mar 4 14:31:40 CST 2008


Module: wine
Branch: master
Commit: aeb0e43e3eb476789411d236c39192193295c20d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=aeb0e43e3eb476789411d236c39192193295c20d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Feb 14 14:15:49 2008 +0100

wined3d: Hardcode local constants in ARB shaders if possible.

---

 dlls/wined3d/arb_program_shader.c |  164 +++++++++++++++++++++++--------------
 dlls/wined3d/glsl_shader.c        |   13 +---
 dlls/wined3d/wined3d_private.h    |   11 +++
 3 files changed, 113 insertions(+), 75 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=aeb0e43e3eb476789411d236c39192193295c20d



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