Stefan Dösinger : wined3d: Hardcode local constants in ARB shaders if possible.
Alexandre Julliard
julliard at winehq.org
Tue Mar 4 14:31:40 CST 2008
Module: wine
Branch: master
Commit: aeb0e43e3eb476789411d236c39192193295c20d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=aeb0e43e3eb476789411d236c39192193295c20d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Feb 14 14:15:49 2008 +0100
wined3d: Hardcode local constants in ARB shaders if possible.
---
dlls/wined3d/arb_program_shader.c | 164 +++++++++++++++++++++++--------------
dlls/wined3d/glsl_shader.c | 13 +---
dlls/wined3d/wined3d_private.h | 11 +++
3 files changed, 113 insertions(+), 75 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=aeb0e43e3eb476789411d236c39192193295c20d
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