Jason Green : d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
Alexandre Julliard
julliard at winehq.org
Thu Mar 20 09:48:12 CDT 2008
Module: wine
Branch: master
Commit: 27364e8454d8d768d6986be4ac0466fba6b34ae7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=27364e8454d8d768d6986be4ac0466fba6b34ae7
Author: Jason Green <jave27 at gmail.com>
Date: Wed Mar 19 13:07:31 2008 -0400
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
---
dlls/d3d9/tests/visual.c | 85 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 85 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 77aaf5d..6acba8d 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5413,6 +5413,90 @@ void test_vshader_input(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release(decl_color_float);
}
+static void srgbtexture_test(IDirect3DDevice9 *device)
+{
+ /* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
+ * texture stage state to render a quad using that texture. The resulting
+ * color components should be 0x36 (~ 0.21), per this formula:
+ * linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
+ * This is true where srgb_color > 0.04045.
+ */
+ IDirect3D9 *d3d = NULL;
+ HRESULT hr;
+ LPDIRECT3DTEXTURE9 texture = NULL;
+ LPDIRECT3DSURFACE9 surface = NULL;
+ D3DLOCKED_RECT lr;
+ DWORD color;
+ float quad[] = {
+ -1.0, 1.0, 0.0, 0.0, 0.0,
+ 1.0, 1.0, 0.0, 1.0, 0.0,
+ -1.0, -1.0, 0.0, 0.0, 1.0,
+ 1.0, -1.0, 0.0, 1.0, 1.0,
+ };
+
+
+ memset(&lr, 0, sizeof(lr));
+ IDirect3DDevice9_GetDirect3D(device, &d3d);
+ if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+ D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
+ D3DFMT_A8R8G8B8) != D3D_OK) {
+ skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
+ goto out;
+ }
+
+ hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
+ D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
+ &texture, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
+ if(!texture) {
+ skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
+ goto out;
+ }
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+ ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
+
+ fill_surface(surface, 0xff7f7f7f);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
+ if(SUCCEEDED(hr))
+ {
+ hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr));
+
+
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+ ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
+ }
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
+
+ color = getPixelColor(device, 320, 240);
+ ok(color == 0x00363636, "srgb quad has color %08x, expected 0x00363636\n", color);
+
+out:
+ if(texture) IDirect3DTexture9_Release(texture);
+ IDirect3D9_Release(d3d);
+}
+
static void fog_srgbwrite_test(IDirect3DDevice9 *device)
{
/* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
@@ -7280,6 +7364,7 @@ START_TEST(visual)
}
offscreen_test(device_ptr);
alpha_test(device_ptr);
+ srgbtexture_test(device_ptr);
release_buffer_test(device_ptr);
float_texture_test(device_ptr);
g16r16_texture_test(device_ptr);
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