Stefan Dösinger : wined3d: Move shader caps setting into the arb and glsl shader backends.
Alexandre Julliard
julliard at winehq.org
Tue Mar 25 14:19:53 CDT 2008
Module: wine
Branch: master
Commit: ee7e149998196f75f5fd48a5231e03290c70c485
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ee7e149998196f75f5fd48a5231e03290c70c485
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Mar 22 14:27:53 2008 +0100
wined3d: Move shader caps setting into the arb and glsl shader backends.
---
dlls/wined3d/arb_program_shader.c | 16 ++++-
dlls/wined3d/baseshader.c | 140 +-----------------------------------
dlls/wined3d/directx.c | 95 ++++++++++++++++++++++++-
dlls/wined3d/glsl_shader.c | 54 ++++++++++++++-
dlls/wined3d/wined3d_private.h | 6 --
5 files changed, 161 insertions(+), 150 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=ee7e149998196f75f5fd48a5231e03290c70c485
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