Stefan Dösinger : wined3d: Fragment processing using GL_ATI_fragment_shader.
Alexandre Julliard
julliard at winehq.org
Tue Mar 25 14:19:59 CDT 2008
Module: wine
Branch: master
Commit: 4640be8dc8347f4147cbf87c78b3cfa510fcccc3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4640be8dc8347f4147cbf87c78b3cfa510fcccc3
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
---
dlls/wined3d/Makefile.in | 1 +
dlls/wined3d/ati_fragment_shader.c | 789 ++++++++++++++++++++++++++++++++++++
dlls/wined3d/context.c | 29 +-
dlls/wined3d/directx.c | 25 ++
dlls/wined3d/state.c | 6 +-
dlls/wined3d/utils.c | 146 +++++++
dlls/wined3d/wined3d_main.c | 1 +
dlls/wined3d/wined3d_private.h | 36 ++-
8 files changed, 1021 insertions(+), 12 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4640be8dc8347f4147cbf87c78b3cfa510fcccc3
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